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Showing posts from November, 2008

An interesting activity.

"For the student seeks to learn things whose meaning and importance he cannot grasp ahead of time." in "The Design Studio" - Donald Schon 1985 * Grab the nearest book. * Open it to page 56. * Find the fifth sentence. * Post the text of the sentence in your journal along with these instructions. * Don’t dig for your favorite book, the cool book, or the intellectual one: pick the CLOSEST. From - tonyvirtual.blogspot.com/2008/11/book-meme.html

QR Code Readers

There are a few readers out there for mobile phones to capture & deliver QR code content. For a range of Sony Ericsson, BenQ Siemens, Motorola, Nokia, Panasonic, Samsung & Sendo (basically Java enabled phones), check out NeoCode: http://www.qode.com/en/index.jsp For iPhone, there is 2D sense - available from the App Store - http://www.2dsense.com/default.aspx?id=details L ----- EDIT ------ NeoCode flaky on Sony Ericsson - due to Java permissions, it asks you whether you want to let the app use the camera. It does this, just as you take the picture and you then need to press another button to say yes/no. Trying taking a still pic like that! Kawya - reader.kaywa.com/getit is another one to check out - variety of Java enabled phones supported. Doesn't like my phone. i-Nigma - www.i-nigma.com is the one Steve was showing the other day (successfully on series 60 Nokia), and I justed tested it successfully on Sony Ericsson - had to set permissions so it wouldn't keep asking...

Welcome to COMP3001 - the blog

Hello all, Welcome to the course blog for COMP3001 (summer project). This blog is a space where we can all share information, thoughts, ideas around the project and in the problem space in general. I thought I might take a chance to define some of the terms that I'll be using as part of the course. Research spaces (buzzwords, if you like): Locative media, pervasive computing, mobile computing, ubiquitous computing, social computing. Location-dependent: Interactions & their outcomes are dependent upon either knowing where participants are (location-aware) and/or designed around a particular place (location-specific). Interactive experience (experiential systems): Designed systems which seek to create some form of experience through participation & interaction with the content. Location-dependent interactive experiences: are participatory 'events' that are created for & within a particular context (not just situated in a space, but part of that space). Below are s...