Reflection
I found using the framework in the initial stages to be an interesting experience. While it does follow a design pattern somewhat similar to what I'd normally go with it required that I observe a lot of specifics to a far greater extent than I normally would and certain thing such as background research were ordered strangely.
The framework starts out with motivations which was useful for figuring out the target audience and considering relevant stake holders and outcomes such as research. Having already considered the reasons behind the project also helped in being able to voice and explain the project in its initial stages to other people.
The outcomes we came up with following this framework were relatively vague. We want the students to have a fun time and learn some important information about locations and services whilst getting to know each other and forming new friends. This gives us a goal, that's rather obvious becuase of the pre-defined goal of our project. If applying this to a stuido project it would be a useful step. I can see how looking at the more specific things mentioned in the framework could be useful, but at the same time getting too specific with the outcomes at the stage could thwart creativeness.
The background research section felt a little out of place. Not having any real thought development into the kind of experience we might be creating made it difficult to do research on, because we had to go really broad. It's difficult to know weather information found will be at all relevant and looking at some things that might not have worked in other circumstances but might in ours, and visa-versa seemed to put me more into a looking at technology stage rather than a higher level focus on designing an experience.
The site and stake holders sections of the framework we're very useful. Learning about the site and the stockholders of the project works to expand my knowledge of the subject the project is focused around and helps me to focus my thoughts on more relevant design ideas. It was also useful to have lots of information on the potential resources in terms of ruling out ideas and running with others during the design process.
Defining a theme was the most difficult part of using the framework so far. It's extremely difficult to categorise something that you're hoping will be innovative with in an existing theme. Especially if your not entirely sure what it is your going to get out of the other end of the design process. You start going "well, it could be kind of like this I guess." I can see merit to using a theme to design an experience in some cases, so it could be just it doesn't necessarily fit well without how I operate. Its seems like something that would be very useful in marketing the idea yet constricting to the designing it.
Narrative makes a lot more sense than theme, it allows us to go through and look at the experience and the nature of it and develop a great picture of what we've got planned and how it should play out to users. It also let's us explain the idea well to interested parties and will give us a great platform for when detailing to the new students what the experience is.
We're currently involved in the trajectory/node parts of the framework so I'll leave that till next reflection! On the whole I'm enjoying following the framework even though I feel constrained by it because I'm more of a visionary type of person than details oriented worker but I'm finding it's helping me learn more about the design process which is great.
Matthew Salmon
s4116665@student.uq.edu.au
The framework starts out with motivations which was useful for figuring out the target audience and considering relevant stake holders and outcomes such as research. Having already considered the reasons behind the project also helped in being able to voice and explain the project in its initial stages to other people.
The outcomes we came up with following this framework were relatively vague. We want the students to have a fun time and learn some important information about locations and services whilst getting to know each other and forming new friends. This gives us a goal, that's rather obvious becuase of the pre-defined goal of our project. If applying this to a stuido project it would be a useful step. I can see how looking at the more specific things mentioned in the framework could be useful, but at the same time getting too specific with the outcomes at the stage could thwart creativeness.
The background research section felt a little out of place. Not having any real thought development into the kind of experience we might be creating made it difficult to do research on, because we had to go really broad. It's difficult to know weather information found will be at all relevant and looking at some things that might not have worked in other circumstances but might in ours, and visa-versa seemed to put me more into a looking at technology stage rather than a higher level focus on designing an experience.
The site and stake holders sections of the framework we're very useful. Learning about the site and the stockholders of the project works to expand my knowledge of the subject the project is focused around and helps me to focus my thoughts on more relevant design ideas. It was also useful to have lots of information on the potential resources in terms of ruling out ideas and running with others during the design process.
Defining a theme was the most difficult part of using the framework so far. It's extremely difficult to categorise something that you're hoping will be innovative with in an existing theme. Especially if your not entirely sure what it is your going to get out of the other end of the design process. You start going "well, it could be kind of like this I guess." I can see merit to using a theme to design an experience in some cases, so it could be just it doesn't necessarily fit well without how I operate. Its seems like something that would be very useful in marketing the idea yet constricting to the designing it.
Narrative makes a lot more sense than theme, it allows us to go through and look at the experience and the nature of it and develop a great picture of what we've got planned and how it should play out to users. It also let's us explain the idea well to interested parties and will give us a great platform for when detailing to the new students what the experience is.
We're currently involved in the trajectory/node parts of the framework so I'll leave that till next reflection! On the whole I'm enjoying following the framework even though I feel constrained by it because I'm more of a visionary type of person than details oriented worker but I'm finding it's helping me learn more about the design process which is great.
Matthew Salmon
s4116665@student.uq.edu.au
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