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Event title?

We're trying to come up with a super awesome name for our event, with some Web2.0 style dropped vowels. Does anyone have any input or suggestions? Update: Latest train of thought has us on "Oomph!"

Follow-up from today's meeting

A couple of things to follow-up  on from this morning: SMS gateway ITEE already has one that we could use. Peter Sutton set this up for student feedback purposes a few years ago, and currently uses it to send out mid-semester results, etc. for students who register with him. All SMS to the number is redirected to a web page, which has a PHP script to deal with the incoming messages. The address is fixed, but it would be possible to alter the PHP. There is also a PHP interface for sending outgoing messages from the system. Peter has no problem with us using this. Another location-based game The game/experience I mentioned is called Akoha . They have Play it Forward , what they call a  'social reality game', which uses cards to pass missions on from one player to another. The cards use QR codes to link back to the online representation of the game.

Scavenger Hunt Links

Hey all, Here are some scavenger hunt links... they vary in 'interestingness' and in age level - some are a bit 'young' but you could work with them to get something more appropriate. http://www.hud.gov/kids/scavhunt.html - this one is around getting kids to know more about their town/local area - it's pretty generic but some ideas could be adapted to UQ. Diva Girl Parties has a list of interesting ideas. The Around Town Hunt seems interesting - people have to take photos of particular things. With groups that have camera phones this could be a way of building an inter-group puzzle/image/thing. Each of the links here has suggestions on what could be used as clues. You could also grab some ideas from the Amazing Race - global scale but they do some interesting stuff that isn't just based around finding answers. These could be used as ways of getting teams to mingle with each other - and as ways of building the relationships within groups so that they interact m...

Reflection

Reflection: During this summer project, I have found the newly introduced “Design Framework”” to be an extremely unique and positive experience. Quite so in the early brainstorming and research stages of the assignment. It does bear a resemblance to the design process we are taught throughout the multimedia degree, however, I prefer the framework as it is straight forward, to the point and actually looked interesting which engaged me to utilise it, which led to me learning even more about the importance of planning and step by step production. Motivations was an interesting and extremely relevant point to start off with, I think this is what made my interest in the framework greater, rather than say the generic “why are we making this” which leads to a one line response which usually revolves around its assessment” or “I want a seven”. The motivations part of the framework really highlighted what our true intentions were, such as actually looking beyond the assessment and concentrating...

Reflection

Written By: Bakhreza A Talip Overall there were 11 foundation element briefly described in this framework: motivations, outcomes, background, stakeholders, resources, theme, narrative, trajectory, nodes, tools and public face. Personally doing a design following a particular framework bring the organize sense of the process itself but also time consumed for this project in particular. It was useful by applying this kind of framework create an opportunity to extend the idea in extensive way. This is because in each stage inside the framework leads us to think and consider different perspective to deliver and make improvement of the he original idea. Therefore, after completing some stage inside the framework may result to different outcome. In addition to that each phase required a different skill and concern. It can be described as going from the inner side of thinking until to different way of idea visualization. A first thing came...

Reflection

Using the framework at the beginning was more of a hindrance than anything. It made the overall project seem more intricate than we needed to focus on at such an early stage. In that it made us feel the need to take more into consideration, making the freedom of brainstorming become more restricted, lowering the amount of idea branches we could have applied. however, saying that, it did mean that we were more realistic in terms of what we can and cannot do in this project. For example, we realized early on the amount of information we would need to give the potential students, so we figured that whatever path we did take, it would have to entail all of those activities. This helped in the later stages, understanding exactly who we would be catering for allowed us to be more fine tuned in what we could do. But the ideas we arrived at in the initial phases were very vague and undefined. As can be expected of initial ideas, but the flood of required information; how many attending, requir...

Reflection

I found using the framework in the initial stages to be an interesting experience. While it does follow a design pattern somewhat similar to what I'd normally go with it required that I observe a lot of specifics to a far greater extent than I normally would and certain thing such as background research were ordered strangely. The framework starts out with motivations which was useful for figuring out the target audience and considering relevant stake holders and outcomes such as research. Having already considered the reasons behind the project also helped in being able to voice and explain the project in its initial stages to other people. The outcomes we came up with following this framework were relatively vague. We want the students to have a fun time and learn some important information about locations and services whilst getting to know each other and forming new friends. This gives us a goal, that's rather obvious becuase of the pre-defined goal of our project. If a...